class DamTypeSentinelMinigun extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth )
{
	HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=none
     DeathString="%o was cut down by a Sentinel."
     FemaleSuicide="%o was cut down by a Sentinel."
     MaleSuicide="%o was cut down by a Sentinel."
     VehicleDamageScaling=2.000000
}
